![]() ![]() The game has kept the most extraordinary level of enthusiasm and became a cult adventure game. : Can you start off by telling us about Beyond a Steel Sky?Ĭharles Cecil: Beyond a Steel Sky has its genesis in Beneath a Steel Sky, which Revolution wrote with Dave Gibbons 26 years ago in 1994. This week we spoke with Revolution Software co-founder Charles Cecil about making a sequel to Beneath a Steel Sky 26-years after it originally launched. To highlight all of the hard work that often goes on unseen in the background, is reaching out to developers to learn more about the general rigmarole of releasing a video game, with our ' Making Of' series. And in the current mobile market, that's only the first step in having a successful game. ![]() No matter the size of the game or how long it ultimately took to make, each new title involves a lot of hard work, hard decisions, and a little bit of luck before it even gets out the door and onto devices. The process in creating a game is a difficult, long and often stressful process, but it's one that can reap many awards alongside actually seeing your ideas come to life. ![]()
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